
Reduced head injuries so you can actually stay in a fight!.Improved AI that actually can pose a challenge!.Dozens of new weapon systems including but not limited to: working LB-X autocannons with multiple fire modes! Working Rotary autocannons! Working artillery with AoE effects! Multi-shot lasers! Deployable LRM minefields! Inferno, smoke, and thunder ammunition!.More than 1000 mech variants! More than 300 tanks! Fight something new every mission!.Included are the following, among many other, changes: Created with the help of many brilliant and amazing people, BTA touches many aspects of the tactical game and a few aspects of the strategic game while keeping a friendly-enough learning curve that someone familiar only with the vanilla game can adapt to BTA's environment quickly and with ease. What You're Really Reading for: the Feature List! It is my hope that you give it a try, and hopefully enjoy it as much as I do. Tested and tuned on livestreams for much of that time, BTA has finally reached a point that I am happy to share with others. Incorporating the work of dozens of incredibly talented modders and standing on the shoulders of giants, BattleTech Advanced is the work of literally months of off-and-on effort to create an experience worth sharing. The madman decided that just porting in new mech models wasn't enough work and took on the prospect of creating this overhaul.
BATTLETECH HEAVY METAL WARHAMMER BUILDS MODS
The dream was to provide an experience halfway between the lighter overhaul mods like BattleTech Extended 3025 and XLRP and the full-power experience that is RogueTech. BattleTech Advanced 3062 began with a dream and a madman. Featuring more than 500 mechs, dozens of new weapon systems, an entirely overhauled combat experience, a completely different mechbay system, and an amazing new mech assembly mechanic, BTA aims to be nothing less than a fundamental sea change in how you experience and play BattleTech.
BATTLETECH HEAVY METAL WARHAMMER BUILDS FULL
BattleTech Advanced 3062 (BTA) is a full overhaul for the game to enhance the tactical game experience with new systems, to minorly modify the strategic game experience, and to vastly deepen and detail the tactical game experience, including modified combat systems and new mech and weapon variety, as well as other features. The Civil War has come to BattleTech! What Is All This Anyway? Do not expect future updates here, there will not be any. The info here serves purely as archival information. This page will continue to exist to direct people to its new home, the BTA Wiki. Here's to more great streams together and to some good BTA action!īecause of current actions by Nexus Mods concerning creator rights, BattleTech Advanced 3062 is no longer hosted here on Nexus Mods. Gods know I've goofed up plenty of stuff and had to be bailed out by one of them, it's always appreciated folks!Īnd to stream chat, you have supported this endeavor this entire time, you guys are the best. Special Thanks goes out to LadyAlekto and the Roguetech team (some of whom are listed above but they're all great) for their generosity with jsons and the occasional problem solving assistance. TheOriginalNoblewolf: Some new portraits in CommanderPortraitLoader RealityMachina: Less Head Injuries, Quiet Darius Mpstark: NavComp, Timeline, PilotHealthPopup, SkipIntroįrostRaptor: LowVis (still coming as of now but credit given ahead of time), Spawn Protection, CBT BehaviorsĬargo_Vroom: Better Base Defense, Better Escorts, Three Way Battles Fixed, VIP Advanced Justin Kase: cFixes, JKPilots, JK Variants, Give them Kell, LogoReplacement (he didn't make the mod, but he provided the picture) Morphyum: RandomCampaignStart, MeleeMoverĭenadan: CustomComponents, DynamicShops, Custom Salvage You each have my sincerest thanks for your hard work and your generosity. Without them, BTA could not have happened.


Each of the modders listed here is a god damn super hero for their work.
